![]() Now, when I am sure that I am making the game it's right time to create own, dedicated content but what prevents me from doing this right now is partially related to Your second paragraph. ![]() ![]() For developing game engine I needed some content (mainly textures) so I used those (available at some game-art oriented websites) pictures as placeholders or proxy testures. The idea was to make oldschool game engine (not the game itself) using modern technology. Firstly it was only kind of learning project inspired by my earlier project - Minecraft clone, which hasn't been done finally but gave me nice code base for generating levels/worlds made of quibic blocks, like it is (to some degree) in Wolfenstein kind of games.
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